
Home and Garden
Home and Garden, a Lovecraftian horror experience, wherein the player explores an old forgotten house. Home and Garden plays like a classic text adventure. Can you survive Brightmoor House?
​
Release Date:
TBA
Time Frame:
Indevelopment
Platform:
PC
Engine/Language:
Twine/Unity3D/C#
Team Size:
2
Production Role:
Game Writer


Game Writer
​
My role in this project is purely narrative. I create lore, characters, and narrative arcs. All of which is integrated into a branching narrative driven by choice mechanics. I am responsible for my own narrative documentation and editing. I work with the game designer to ensure that the narrative tools work as intended while providing feedback on their use/improvement. My main responsibilities include:
-
Create all Narrative Assets​
-
Create and Maintain Narrative Documentation
-
Provide Feedback on Narrative Tools and Systems
-
Test the Game for Narrative Quality
